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Lauren Bhagwandat
Lauren Bhagwandat
Pipeline Engineer
Irvine, United States

Summary

Dynamic professional passionate about the advancing intersection of visual art and technology. Fluent in creative software and programming honed through developing Houdini tools at SideFX Software, as well as personal and academic projects. Holds a solid understanding of digital painting, and 3D shading, texturing, and modelling. Familiar with the cinematics front- and back-end production pipeline while working at Blizzard Entertainment, Spin VFX, and Industrial Brothers, with the ability to collaborate in a team to produce visually astonishing and technically superior results in a production environment. Always seeking new opportunities to further develop and apply programming and artistic vision towards epic storytelling animation.

Skills

Digital PaintingShadingStoryboardingWeb Design3D ModelingPBR TexturingCharacter DesignGraphic DesignProgrammingScriptingTraditional ArtTool DevelopmentLife DrawingDesign ThinkingWeb DevelopmentLinear AlgebraUI/UX Design and DevelopmentScientific ComputingNumber TheoryDiscrete MathematicsCalculusStatistics & Probability

Software proficiency

After Effects
After Effects
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
RenderMan
RenderMan
HTML
HTML
CSS
CSS
Python
Python
Jira
Jira
PyQt
PyQt
Iray
Iray
C++
C++
C
C
Git
Git
OpenGL
OpenGL
JavaScript
JavaScript
Java
Java
Mantra
Mantra
Qt
Qt
jQuery
jQuery
Bootstrap
Bootstrap
Subversion
Subversion
MATLAB
MATLAB
PySide
PySide
Confluence
Confluence
AngularJS
AngularJS
Haskell
Haskell
Prolog
Prolog

Experience

  • Cinematics Technical Director Engineer at Blizzard Entertainment
    Irvine
    March 2022 - March 2024

  • Associate Cinematics Technical Director at Blizzard Entertainment
    Irvine, United States of America
    September 2020 - March 2022

  • Graphic Designer at Studio Q
    Kingston, Canada
    September 2019 - March 2020

    • Rapidly drafted several low-fidelity design ideas for various projects based on briefs and in-person meetings with clients

    • Crafted final designs in formats including rave cards, posters, and social media posts using Adobe Illustrator and Photoshop in a timely manner

    • Maintained communication and professionalism with clients to ensure necessary revisions were made to ensure the highest quality

  • TD Intern at Industrial Brothers
    Toronto, Canada
    May 2019 - August 2019

    • Meticulously created and refined the style sheet template for use in all studio tools, helping to optimize development workflow and unifying the UI appearance across all proprietary programs

    • Implemented a card system to the production pipeline code base providing fellow engineers with a versatile and aesthetically appealing method of data visualization in their applications

    • Designed and developed an editor enabling developers and other production staff to safely create or modify the JSON files used to configure the studio’s show environments through a robust, flexible, intuitive, and fully-featured application

  • Logo Designer at CMT Communications
    Toronto, Canada
    July 2014 - August 2014

    • Communicated with a supervisor to grasp a thorough understanding of the design desired of the client

    • Effectively managed time to provide several detailed sketches

    • Produced digital versions of logos using Illustrator CC, supplied final works to the supervisor, thus helping promote the fashion company with a simple and effective icon for increasing customers sales

  • Keynote Speaker at CSearch Conference at Queen's University
    Kingston, Canada
    September 2018 - September 2018

    • Spoke on topics in computer graphics alongside former president of ACM SIGGRAPH Alain Chesnais

    • Imparted personal experiences while working in the CG industry to inspire undergraduate, masters, and postdoctoral student studying subjects such as Computer Science

  • Python Developer Co-op at SideFX Software
    Toronto, Canada
    May 2018 - August 2018

    • Researched, prototyped, and implemented several new features in Houdini's character rigging tools to streamline the rigging process

    • Resolved bugs in the software and refined various parts of the UI using PyQt, improving the overall user experience

    • Documented and presented the enhanced functionality of tools to the entire company to demonstrate the new workflows

  • Pipeline Technical Director Intern at Spin VFX
    Toronto, Canada
    May 2017 - August 2017

    • Lead the design and development of alpha software GUIs and supplementary tools for integration into the studio's graphics software

    • Provided an intuitive user interface for generating the email signatures of current employees and new hires

    • Assisted in the refinement of a beta software tool to allow artists to rapidly launch assigned film/show shots, enabling a more efficient production pipeline workflow

  • Graphic Designer at hEr VOLUTION
    Toronto, Canada
    July 2015 - August 2015

    • Conducted research based on the goals of the non-profit organization and drafter versions of brochures, surpassing the needs of the company

    • Created the final brochure in Adobe Illustrator CC, providing an appropriate print-ready product